Displays and experiments
1. Expanding circles of knowledge
A diagram depicts the increase of scientific knowledge in terms of the
areas of concentric circles. Inner circles represent the old theories
and their regions of applicability. Outer circles represent new
theories which encompass all previous knowledge, and hopefully anything
we will encounter in the future. As knowledge expands, sometimes it
overtakes the theory, requiring a new one (a new outer circle). (This
model implicitly contradicts popular historian of science Thomas Kuhn
and his paradigm/revolution model.)
2. Black boxes of reality
Our knowledge of the “world as it really is” can be
compared with our knowledge of a “black box:” a container
with inputs and outputs but unknown contents. The visitor is presented
with three black boxes with two buttons and a light each. We can act in
the world (push the buttons) and observe the results through our senses
(see the light light up). But we can’t know what’s inside
the box (the thing as it really is, or the “thing in
itself” as Kant said). The visitor is invited to theorize about
what’s in the boxes. Upon peeking, it is found that the boxes
(which all exhibit the same behavior) have three different internal
mechanisms, including one with a smaller black box inside.
3. The white crow
An standard example of the limitations of knowledge based on experience
is that of the bird watcher who hypothesizes that all crows are black,
after seeing only black ones so far. Maybe there is a white one out
there no one has seen, it’s impossible to be certain. Still,
it’s a good bet to say the next one you see will be black. The
visitor can pull a lever to spin a jackpot-like wheel with (almost all)
black crows on it. The visitor can form a hypothesis and test it by
spinning the wheel multiple times. The more black crows come up, the
more the hypothesis is confirmed, even if there was a white one
somewhere not yet seen.
4. The game of life
This computer game demonstrates how life could spring from “dead
matter” without a soul. The computer has many square
“cells” that follow a simple set of rules that connect
adjacent cells. The viewer can change the arrangement of cells or
preload patterns, resulting in surprising action that never could have
been predicted based on the simple rules. Patterns emit other patterns
that move across the screen and are absorbed by other patterns, as some
grow and others change. It’s an example of
“emergence” and another argument for a big picture approach
to complex systems.
5. Photon counting interferometer
This ambitious experiment reveals the utter strangeness of quantum
particles. A light source emits light particles one at a time. The
light signal splits into two parallel paths that recombine by crossing.
A slight change in the length of one of the paths (controlled by the
visitor) determines which final output path all the light appears in.
It is argued that only a wave that was simultaneously in both paths
could behave this way. Upon examining the signals in each path, the
visitor only finds particles in one or the other, not a wave in both.
How could this be? This experiment confronts the visitor with deep
issues concerning knowledge, existence and time.
6. Optical illusions
Illusions are the bane of knowledge based on sense experience. How do
you know your perceptions are not just illusions? Well, you can test
them. The viewer sees a hologram, which is convincing until one puts
one’s hand through it. An illusion of motion is created by a
pattern that is clearly stationary when you look closely at its parts.
An illusory color is found to be comprised of three primary colors when
the visitor can turn each off and on at will. We needn’t be
afraid that illusions dominate our experience of the world, because
they have the hallmarks of illusions rather than the hallmarks of
reality, which careful tests reveal.
7. What is a wave
It can be strongly argued that the entire universe consists of waves of
one sort or another. What is a wave? The visitor can manipulate some
electronic and sound waves to see how amplitude (loudness), frequency
(tone), phase (delay), resonance (ringing) and interference (mutual
cancellation) work. These concepts apply to everything from earthquakes
to atoms. The concept of a wave is one of the most powerful explanatory
tools in physics. We recognize wave phenomena from experience with
sound, so sound is emphasized in this exhibit, which allows the visitor
to play until the concepts become intuitive.
8. The famous uncertainty principle
In quantum physics (the study of the smallest pieces of matter and
energy), there are pairs of related quantities that can’t be
measured perfectly. That is, the more precisely you know one of these
quantities, the less you know the other. Some uncertainty is always
present. This is because on this level, everything consists of waves.
Two examples are given the visitor: one shows that the more you
constrain a light beam in a narrow slit, the more it spreads out after
going through. This is really due to the quantum light particles and
the real uncertainty principle. The other example is an analogy using
sound. The visitor varies the tone and duration of repetitive beeps. As
the duration is decreased, it becomes harder to discern a change in
tone. As uncertainty in time is reduced, uncertainty in frequency is
increased and vice versa. The uncertainty principle has been one of the
most philosophically controversial discoveries in quantum physics, and
a source of much popular confusion.
9. Introduction
One display will be devoted to orienting the visitor and describing
what’s being presented. Questions that should remain in the
visitors mind as they view the displays will be emphasized.