Design
of the displays
Display design in general

Figure 1 shows the generic display. Subsystems are identified by color.
In red, there is a wooden frame constructed like the wall of a house, 6
feet by 6 feet. It needn’t be as strong as a house wall, just
strong enough to withstand lots of force applied on the crank by
people, and the weight of the mechanisms and displays. As a flat unit,
this is held up by being connected to the other two displays along the
vertical edges. The placement of 2x4s in the structure is related to
the placement and size of the other subsystems. Some strengthening
member is probably needed to prevent parallelogram instability, which
can come from the decorative panels described below.
In blue there are the mechanical assembly and the display panel. The
mechanical assembly contains the precision mechanical components that
need to be in alignment, such as crankshafts, gears and chains,
generators, flywheels, cams and such. This assembly is made of metal,
possibly Unistrut (a versatile steel U-channel system). The
transformation of human arm energy into other forms occurs here. It
bolts on to the wooden frame. This assembly may include protective
covers to prevent users from getting caught in gears. The display panel
contains the displays to look at and interact with further. It is the
most variable among the subunits, and is developed along with the
mechanical assembly (thus they are the same color in the diagram). This
panel also bolts to the frame. It is probably based on a plywood panel
painted or covered in some way, with a dark color to foreground the
things in front.
In green are the text, title and decorative panels. The title panel
announces what this is, and signals that it ought to be fun to interact
with. It should appear professional, to inspire confidence (even if
that’s only a trick). The style of the title and decorative
panels is not clear right now, but they ought to take advantage of the
extra information that can be conveyed by style. The panels are
indicated as having non-square sides, to break up the squareness of the
rest of the assemblies. They are thin painted plywood, though the
decorative panels can also be used to add strength to the frame if they
are thicker wood.
The text panel contains the explanation of what to do and what it
means. There are several paragraphs of text and diagrams that need to
be on this panel, so it is probably a laminate of wood, printed text
and some transparent over coating. Last year I attached large
computer-printed pages to plywood with spray adhesive and then stapled
on some clear vinyl sheet for protection. This was cheap and robust
against damage, but could be improved upon. The inks in ink jet
printers are water soluble, so there needs to be something waterproof
over the text.
All of this can be specified so that the various parts can be
manufactured separately and then bolted together. It is probably
desirable to transport the various pieces separately, to prevent damage
in transit, and then assemble on playa. All the pieces should be
collected together in one place before transport, as we have an
agreement from the organization that they will transport this material.
The parts that need to be developed most closely are the mechanical and
display panels, and the text panel needs to be finalized after the
display materials are substantially completed. Other parts can be made
independently.
Specific displays

Stake whammer
The crank is turned, and there is a sledgehammer on the end of an arm
that whams a stake into a friction mount. As the crank is continuously
turned, the hammer repeatedly hits the stake until the stake is at a
stop, at which point the user flips a lever that releases the stake
back to its original height. There is a balance here between the hammer
weight, height, stake friction length, clamping force, friction
material etc. This all needs to be experimentally developed.

I show in the diagram the simplest mechanism for demonstrating two
different elevations for the hammer before it’s released: a cam
with two diameters that just alternates between heights. It would be
more satisfactory to allow the user to vary the height in steps or
continuously, and to wham away at one height until they try another. It
is important to be able to compare the effect of different heights, as
this represents different stored energy and increments the stake pounds
down. Of course, you can have less energetic taps but it takes more of
them, versus fewer stronger taps. This indicates there is a fixed
amount of energy needed to get the stake down, not accounting for
frictional nonlinearity. It ought to be that twice the height of the
hammer is twice the motion of the stake, but I’m not actually
sure of that. The point is that the particular mechanism needs to be
decided on, based on considerations of reliability, adjustability and
cost.

Generator
This display owes a lot of inspiration to the guy at the Greenhouse
preview with his pedal generator
(www.los-gatos.ca.us/davidbu/pedgen.html). He had a pedaled generator
with a large flywheel, powering various appliances through an inverter,
and regulated with an ultracapacitor. For this energy display, a hand
crank will provide the interface, though a flywheel is a good idea to
smooth the power and to show energy storage. The flywheel drives a
generator that can power whatever the user selects, using a large
selector switch. For instance, let’s say the user cranks up the
flywheel and connects the incandescent lamp. The flywheel runs down
quickly. If the user does the same with the compact fluorescent, the
flywheel will take longer to run down. Or, the user will have to crank
continuously with less effort expended.
A variety of home appliances can be shown, along with an assortment of
lights. The idea here is that the user gets a feel for the amount of
power used by each. Are these devices actually “labor
saving” or is that just an illusion?
Some tests may be best done with two people, one to crank and the other
to activate features of the appliances. There should be one 750W one,
which a person can’t work because it would take a horse. If there
is any electrical energy storage in the inverter, a pocket calculator
would work for hours just on that. then the user can suck it down in
seconds with an incandescent light. There needs to be a voltmeter.
Choice of the appliances will be fun, so the operation should be too.

Rube Goldberg device
The aim here is to translate between as many energy forms as possible,
while still being able to work them all. This is not easy, as each is
inefficient. Some energy storage in different forms is good to show,
and may be necessary just to get the next stage to go. In the figure I
show a crank operating a hydraulic pump that drives a corresponding
hydraulic motor, then gear reduction, then AC generator, transformer,
water pump to raise weight of water, water generator, LEDs to solar
cells, sound energy from speaker to speaker (after an oscillator),
storage in a capacitor, then finally an EL display of a dancing alien.
Something like that, but more is needed. A tour through a good surplus
store, maybe two or three would provide inspiration.

The text panel can provide explanations, but the particular components
should be labeled with what they are and what they’re doing, what
kind of energy etc. Stuff to see is best, such as pumping water to a
height, as opposed to charging capacitors. Storage of energy in
elevated water suggests hydroelectric plants. A closed-cycle
“steam engine” of some sort would be excellent, though the
problem with thermal energy flow/storage is that it’s slow and
subject to ambient temperature. The user should have fun getting things
to operate, and noticing that as they apply effort, there are more and
more things that “light up” due to the fact that energy is
stored and is getting released at some threshold. You crank the Mouse
Trap crank and things happen in sequence, not all at once. In this
case, groups of things are all at once, separated by energy storage
which provides time delay between the groups.